Fracture
Fracture is an idle/incremental brick-breaker playable right in your browser.
Launch the ball, smash bricks, and spend your points on upgrades to push further every run. When progress slows down, prestige resets your session — but you keep Crystals to unlock a permanent talent tree that fundamentally changes how you play.
What's inside
- Session upgrades — speed, damage, multi-ball, paddle size, score multiplier
- Special bricks — explosive, multiplier, ice, bomb, armored bosses
- Lucky events — giant ball, jackpot, score ×3, paddle extension
- Permanent talent tree powered by prestige Crystals
- Combos and multipliers that stack mid-run
- Lo-fi music & sound effects
Easy to pick up. Hard to put down.
Work in progress
Fracture is actively in development — what you're playing is an early build.
If you try it, I'd love to hear what you think:
- Does the game feel right? (pace, ball physics, feedback)
- How's the visual style? (pixel art, UI readability)
- Is the gameplay loop satisfying? (upgrades, prestige, progression curve)
Drop a comment below or rate the game — every bit of feedback shapes what comes next. Thanks for playing.
| Published | 3 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | LeZellus |
| Made with | Godot |
| Tags | 2D, Godot, Incremental, Pixel Art, Singleplayer |
| Content | No generative AI was used |
Download
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Click download now to get access to the following files:
fracture_download.zip 50 MB

Comments
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Jackpot kinda trivializes the rest of the game. Additionally, the boss doesn't prevent progress at current. Seems like the ball clips through the paddle if it changes from big to small around the same time as it would make contact.
Fun game. Thanks for making it!
Thanks , do you have advices ? :)
Maybe have higher complexity levels where the blocks are arranged in a more unusual pattern? I don't know.